🏡 Ideas · By occasion
Mysteries to play as a family
For a rainy afternoon or a long Sunday lunch: colour, counting and thinking challenges, with dragons, inventors and treasure. The grown-ups help, the little ones find things.
- From age 6, with short texts and visual challenges.
- No clock, no rush: everyone at their own pace.
- Clues you can listen to… and also see as text.
Cases that fit
The ones you can play right now, first.
Professor Sparks's laboratory
The professor has shrunk! Help him get back to his normal size.
The night of the comet
Sierra Espuña, May 1910. The Earth passes through the tail of Halley's comet and the observatory's director is found dead at the foot of the dome staircase.
The syndicate's lottery ticket
22 December. The Christmas jackpot lands on the village bar… and the syndicate's ticket is no longer on the corkboard.
Three hundred years
Cehegín, 2026. Locked in the convent the night before the big exhibition. Every room in 360°.
Mystery at Villa Olivares
A stormy night, a clock collector and five suspects.
Sparky's birthday tea
A tiny dragon, an unbaked cake and a fire that won't come out.
The Christmas Eve workshop
The elves have mixed everything up and the sleigh won't start.
The Maritime Museum robbery
The night before the big exhibition, the golden astrolabe has disappeared.
Letters from Cabo de Palos
He wrote letters. She kept a diary. You have to read them in two voices.
How to set it up
- 01
Choose the case
Check how many of you there are and how much time you have: each case page shows it.
- 02
Create the room and share the code
On WhatsApp or out loud. No downloads, no sign-up.
- 03
Get investigating
Each on your own phone. If you have a TV, put it on “Big screen”.
Questions
From what age?
There are cases from age 6 (marked on each page). The ones for ages 10 or 12 are perfect to play with grandparents and cousins.
Does each child need a phone?
No. Several of you can play with one tablet or with the TV on “Big screen”.
Is there anything scary?
Family cases have no violence or jump scares: thefts, inventions and treasure.








